It’d be quite useful to have variables defined in the script show up in the intellisense menu, especially for variables with long names.
It has multiple reasons why I still code in Sublime Text and copy it over to ROBLOX…
There’s a lot of limitations due to the dynamic nature of Lua. However, they could add something similar to Sublime Text’s, which comes up with a list pf repeated words in the code similar to what you’re currently typing.
The command line seems to be able to pick up user-defined variables kind of
The first step though I guess would be to zero out the chance of crashing due to intellisense – adding user-defined variables to intellisense would end up causing more crashes which would be annoying.
Also, they still haven’t added Players.LocalPlayer as a value in intellisense. Whyyy ROBLOX?!
I like what notepad++ does:
