Showcase of the Movement System for My Up-Coming Melee Combat Game

game is pretty buggy
Highly momentum based movement system with slide and dash abilities.

Mechanics:
Accelerating Sprinting (WASD obviously)
Momentum Impacted Jumping (Space obviously)
Sliding (Shift)
Slide Jumping (Slide then cancel by jumping, sends you forward, originally a bug but I thought it was cool)
Dashing (Right Click, has a cool flash effect, put in quite some time figuring that one out)

I think it’s pretty fun to mess around with, if you decide to play let me know if you beat the parkour course because I think it’s pretty challenging, and I will give you a rare skin if you care for one. (THE GAME IS VERYYYY BUGGY IN THIS STAGE BE WEARY!)

Showcase Video:
(https://www.youtube.com/watch?v=rtD4MG3ap7w)

Actual Game:
Racket Tag! - Roblox

Obviously there is a main game and its not just a parkour course but if you do decide to try the FFA or Tag modes out expect to run into quite some bugs because I am currently changing a lot of things and the game is obviously not done.

3 Likes

Very well done! The movement system is excellent and really adds to the potential of this game. As a suggestion, it would be great to add a setting that allows players to toggle between dark and light mode for the UI. :slightly_smiling_face:

1 Like

Thanks a lot for the positive feedback! This is something I’m planning on doing when I add the settings page (probably one of the last things I add before release) :smiley:

1 Like

Hitting doesn’t work for some reason, And my viewport is like this in the main menu

Aside from your question, It’s pretty great!

1 Like

Where didn’t hitting work? Hitting is disabled in the parkour area if thats the case. Also, can you describe what’s off about the viewport? I think you may be talking about the way your accessories are applied but I’m not 100% sure. I am aware of the accessory loading bug and I’ve been keeping it on my list of things I have to fix before I release. Thanks for the feedback! :smiley: