Hi, I’m Showy. I’m studying Game Design at university, previously I have spent some years developing games in Roblox. I consider myself a versatile developer experienced in nearly all stages of production. I specialize as a UI Designer, Builder, 3D Modeler as well as Game Design, combining academic theory with technical polish to create high-quality, player-centric experiences.
Please note that some featured projects below may represent older work or previous iterations of my design style. I am constantly working to keep this portfolio updated with my latest workd and current production standards.
UI/UX Design Showcase
Slimed Out!
The game was developed outside of Roblox’s ecosystem.
Extra content that wasn’t implemented in the game
DISCLAIMER: Background artwork in concept presentations is used strictly as a reference canvas for UI placement.
DeadLine
The game was developed outside of Roblox’s ecosystem.
DISCLAIMER: The images displayed in the background are not from the game, they are just a reference to design on top off.
Our Fate
The game was a concept developed for an university assignment.
DISCLAIMER: The images displayed in the background are not from the game, they are just a reference to design on top off.
Manafront
The game was a concept developed for an university assignment. The UI showcased was on early stage (wireframe)
DISCLAIMER: The images displayed in the background are not from the game, they are just a reference to design on top off.
Dynamic Ship Simulator 3 - UI Remake
This is UI Remake is not official, it is a personal project that I worked on to practice.
Curse
The game was made for a 2-day game jam in university. Some of the UI I designed (heavely based on Hades games’ interface)
DISCLAIMER: The images displayed in the background are not from the game, they are just a reference to design on top off.
Driving Paradise - UI Concepts
Development began in 2021, but stalled multiple times. Here are some wireframes and concepts of the UI I made for the game.
Wireframes
Concepts
In no specific order
Style 1
Style 2
Style 3
Others
DISCLAIMER: Some of the images displayed in the background are not from the game, they are just a reference to design on top off.
Level Design & Map Building
RGE Builds - Blackhawk Rescue Mission 5
These builds where done using the in-game Real-Time Game Editor, which allows to build (like Roblox Studio, inside the game, as well as using some pre-made models by the developers)
DeadLine
This game was developed outside of the Roblox Ecosystem. Some props/decoration were not done by me, but by a team member. I was in charge of the environment, building the levels and lighting.
3D Assets
[⛔] COMISSIONS CLOSED / WAITLIST ONLY
Delivery Times & Part-Time Availability
I am currently a full-time university student. Commissions are handled part-time around my academic schedule:
- Single Screen / HUD: 3 – 5 business days
- Full Game Package (10+ Screens): 3 – 4 weeks
- Communication Hours: Daily replies are sent between 11:00 AM – 1:30 PM and 10:30 PM – 12:30 AM (GMT+1).
Disclaimer on Delivery Times: All quoted timeframes are estimates, not guaranteed hard deadlines. Every project carries unique scope requirements—the process may run shorter or longer depending on visual complexity, asset sourcing, revision feedback loops, and academic workload.
Accepted Payment Methods
- Robux: Group Funds or Robux Gift Cards
Baseline Rate Benchmarks
- Simple Screen / Gameplay HUD: 1,500 – 3,000 R$
- Complex System / Multi-Tab Menu: 3,000 – 5,000 R$
- Full Game UI Package (10+ Screens): 25,000 – 45,000+ R$
- Roblox Studio Import (
.rbxlsetup): +40% tariff on total design cost
Need it faster?
- Priority Processing (3–5 Days): +40% fee on total price
- Ultra-Rush (Weekend / 48-Hour Delivery): +75% to +100% fee *(Subject strictly to exam schedule availability)
How Pricing & Orders Work
- Brief & Scope: You provide a list of all screens and features required for your game.
- Quoted Estimate: I calculate a fixed project estimate based on screen count and complexity (e.g., 5 screens × 2,000 R$ = 10,000 R$ total estimate).
- 50% Upfront Deposit: You pay 50% of the quote to secure your slot and start work.
- Scope Adjustments: If you request new screens or major extra features midway through production, they will be added to the final balance.
- Final Delivery: Once work is approved, you pay the remaining 50% balance, and I hand over the files or Studio place.
1. Commission Selection & Right of Refusal
- Right of Refusal: I reserve the absolute right to accept, decline, or waitlist any commission request at my sole discretion, based on my personal criteria, workload, or project suitability, without providing a mandatory justification or explanation.
2. Payment Terms
- Upfront Deposit: A 50% upfront deposit (calculated from the project estimate) is required before any design work begins.
- Client-Initiated Cancellation: Deposits are non-refundable once initial visual concepts or wireframes have been started.
- Creator-Initiated Cancellation: I reserve the right to cancel a commission midway through production due to personal emergencies, academic conflicts, or if collaboration with the client stalls or becomes unproductive. In the event that I initiate the cancellation, a 100% full refund of your deposit will be issued immediately.
- File Release: Final source files (
.figma), exported assets, or Roblox Studio places (.rbxl) will only be handed over after the final balance is paid in full.
3. Client Conduct, Boundaries & Scope Changes
- Respectful Communication: I do not tolerate toxic behavior, aggressive insistence, or incessant spamming for updates outside my designated communication windows.
- No Unplanned Scope Changes: Last-minute design alterations, sudden feature additions, or shifting requirements once work is underway will not be forced into the current queue. Any scope additions must be formally agreed upon and billed separately.
- Conduct Violations: Repeated pressuring, harassment, or refusal to respect established communication hours may result in immediate project termination on my end, accompanied by a full deposit refund as outlined in Section 2.
4. Deliverables & Import Tariff
- Standard Deliverables: All commissions include flat vector/image assets (
.png,.svg) and the source Figma file. The client is responsible for setting them up in Roblox Studio unless the import service is purchased. - Custom Icons & Graphics Exclusions: Designing custom vector/drawn icons, promotional banners, headers, logos, or 3D rendered thumbnail images is not included by default. If requested, custom graphical assets will be quoted and added to the final price.
- No Scripting or Animation: I specialize exclusively in UI/UX visual design and Roblox Studio interface layout building. I do not program/script UI logic (e.g., Luau code, back-end functionality) nor do I animate UI elements or screen transitions (e.g., TweenService effects).
- Studio Import Fee: Full Roblox Studio setup (
ScreenGuihierarchy,Scalepositioning for Mobile/PC,UIAspectRatioConstraint, and layout rules) incurs a +40% tariff on the total design price.
5. Revisions & Feedback Policy
- Included Revisions: Every individual screen includes 2 rounds of minor revisions (e.g., color tweaks, typography adjustments, or minor element re-positioning).
- Revision Method: All feedback per round must be consolidated into a single, structured list.
- Extra Revisions: Additional revisions beyond the 2 included rounds will cost 500 – 1,000 R$ per round per screen.
- Major Redesigns: Complete visual theme overhauls after layout approval will be billed as a new commission.
- Review Window: Clients have 3 days to review drafts and submit revision lists. Inactivity beyond 3 days implies full approval of the current draft.
6. Deadlines, Schedule & Rush Policy
- Estimated Nature of Timelines: All quoted completion dates and turnarounds are non-binding estimates. Because every UI system possesses unique functional complexities, actual delivery may occur earlier or slightly later than initial projections.
- Timeline Start: Estimated delivery schedules only begin after the 50% upfront deposit is cleared and all necessary project details, assets, and briefs are provided by the client.
- Academic Priority: Timelines account for university commitments. Rush orders are accepted strictly at my discretion and may be unavailable during university exam periods.
- Client Response Delays: Delayed feedback or communication from the client will automatically extend the final delivery deadline by an equivalent duration.
- Creator Delays: In the rare event of an unexpected academic or personal delay on my end, I will notify you promptly with a progress report and a revised estimated delivery date.
7. Portfolio Display Rights, Attribution & ToS Updates
- Showcase Rights: I reserve the right to display all completed work, process, and video previews in my portfolio, DevForum thread, and social media channels for self-promotion once the work is finalized.
- Unreleased Games & Confidentiality: If your project is unreleased or confidential, you must explicitly state this in writing before work begins. Public display will be withheld until your game or update officially releases.
- Embargo Expiration: Confidentiality embargos expire 6 months after project completion. If the game/update remains unreleased after 6 months, I reserve the right to showcase the UI work in my portfolio.
- Credit & Attribution: Clients agree not to claim my design work as their own. Removing credits or claiming false ownership is a violation of these terms.
- Cancelled Projects: If a project is cancelled before completion, I retain full ownership of all produced assets and reserve the right to showcase, modify, or resell non-brand-specific concepts.
- ToS Amendments & Client Responsibility: I reserve the right to amend these terms at any time. It is the client’s responsibility to review the latest ToS prior to submitting payment. Submitting a deposit implies full acceptance of these terms.
Feel free to reach out via DevForum Private Messages. If a project or offer interests me, I will provide my Discord as the primary channel for further communication.
Thanks for reading! Please don’t hesitate to reach out if you have any questions or would like to discuss my work.













































































































































































































































