Simple Boat Fighter Game

Hello everyone! I combined some tutorials and made this simple game, Salty Ships. It’s very simple. Please give me some feedback and/or ideas. The green brick in the middle is for respawning your ship. The blue brick to respawn the blue ship, the red one to respawn the red ship. I just want a little feedback. I know it’s simple.

Thanks!

6 Likes

Very simple, but I see a decent amount of potential. The boats are quite fun to control, too.

1 Like

I like the general idea, but have a couple key suggestions:

  1. Make the boat’s turning mechanics a little less frantic. They seem way too sensitive.

  2. When firing the gun, add a bullet effect to show where the gun actually hit.

  3. Add an invisible barrier so that people can’t swim or pilot the boat off the edge.

It’s a fun game, and it has much potential! Keep up the good work!

4 Likes

Thanks! If I somehow get some Robux I’ll hire someone to build real boats. I will also try to make cannons on the boats.

Well, instead of having it where you must respawn it. You can use remotevents, in order to detect when one of the boats is gone.

if workspace.bBoat nil or workspace.rBoat nil then
fire said event via server
end

Now on the server side;

load all the characters
respawn the boats
end

It’ll be better then the system that exists right now.

1 Like

I tried changing teams by jumping on the other boat but I still stayed on the red team.
Also when I jumped from one boat to the other and landed on the seat the boat flipped over. Maybe add a Transparent Part on the bottom that has a higher Density than water (1) so it acts like a keel.

I’d definitely follow @TallestSenator’s advice. When you hold A or D the boat spins like a top!

I think you should make a thing where if you shoot the enemy’s team’s boat enough then the boat will sink and then the spawn is in the water and then after sometime the boat is respawned.

The game is a good start.

I’d rate the game a 5.9/10.

Keep up the good work!

1 Like