A very simple rig I created (Just a head, HumanoidRootPart, and a face all welded together [HRP is the Part0 on all of them if that matters] with a Humanoid) just doesn’t move when Humanoid:MoveTo() or any Pathfinding is used.
Nothing is anchored at all, and no error appears. I looked through other forum posts about problems similar to this, but unfortunately none of them ended with a satisfying answer for my issue. I also checked the HipHeight, and set it to 0.5 since the HRP is at a y-value of 0.5 when on the ground.
Code I’m using to test: (the script named “test” in the model tree)
script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0)) -- WHY WON'T IT WORK AGHHHHH
Model structure of Rig:
The Rig (not sure if this is necessary, but I want to be thorough)
If anyone has any clue what to do, or similar issues, please help.
(also all of the values in the Rig is since I’m trying to make a simple evolution game, and I wanted the versatility of values over attributes)
quick edit: the HRP is also the PrimaryPart if that helps.