Simple Knit framework issue

I’m working on a knit template game for some reason this code isn’t running

local Knit = require(game:GetService("ReplicatedStorage").Knit)
local Janitor = require(Knit.Util.Janitor)

local MyComponent = {}
MyComponent.__index = MyComponent

MyComponent.RequiredComponents = {}

MyComponent.Tag = "MyComponent"
MyComponent.RenderPriority = Enum.RenderPriority.Camera.Value
MyComponent.RequiredComponents = {"AnotherComponent", "YetAnotherComponent"}

function MyComponent.new(instance)
    local self = setmetatable({}, MyComponent)
    self._janitor = Janitor.new()
    return self
end

function MyComponent:Init()
    print("Initialized. Bound to: ", self.Instance:GetFullName())
end

function MyComponent:Deinit()
    print("About to clean up")
end

function MyComponent:HeartbeatUpdate(dt)
    print("Heartbeat", dt)
end

function MyComponent:SteppedUpdate(dt)
    print("Stepped", dt)
end

function MyComponent:RenderUpdate(dt)
    print("Render", dt)
end

function MyComponent:Destroy()
    self._janitor:Destroy()
end

return MyComponent

But this runs(edited)

local DanceFloor = {}
DanceFloor.__index = DanceFloor

-- The CollectionService tag to bind:
DanceFloor.Tag = "DanceFloor"

-- [Optional] The RenderPriority to be used when using the RenderUpdate lifecycle method:
DanceFloor.RenderPriority = Enum.RenderPriority.Camera.Value

-- [Optional] The other components that must exist on a given instance before this one can exist:
DanceFloor.RequiredComponents = {}

-- How often the color changes:
local UPDATE_INTERVAL = 0.5

function DanceFloor.new()
    local self = setmetatable({}, DanceFloor)
    self._nextUpdate = time() + UPDATE_INTERVAL
    return self
end

function DanceFloor:HeartbeatUpdate(dt)
    if (time() > self._nextUpdate) then
        -- Set the assigned instance to a random color:
        self.Instance.Color = Color3.new(
            math.random(),
            math.random(),
            math.random()
        )
        self._nextUpdate = self._nextUpdate + UPDATE_INTERVAL
    end
end

function DanceFloor:SteppedUpdate(dt)
    print("Stepped", dt)
end

function DanceFloor:Destroy()
end

return DanceFloor

Not enough information or context to offer you any help. Please debug your own code through available strategies such as printing to see what points of your code are being reached or not as well as checking for variable value assignments.

I fixed the issue I had required componets so the script wouldn’t work