But seriously, this plugin is really cool for people who are wondering what a stud is in feet, or to make physics in your game more accurate. Nice plugin.
bumping this since i decided to turn this plugin into a general toolkit for physics related purposes. Added a volume caculator and a mass distributor for models/assemblies.
Heck yeah. Can’t wait for getting into using physics! This is perfect for my future projects. Thank u bro (Ur plugin is not showing pls update the link)
selecting a model will create a copy of the model into this viewport, color coding it based on its contribution to the total mass (blue to green to red).
It has the option like the previous widget of setting the total mass of the model, but with 3 distribution options instead of one:
Uniform Contribution - Makes all the parts contribute equally to the total mass.
Uniform Density - Makes all the parts the same density
Proportional - Scales the mass in those parts to the total mass while keeping their contribution ratios.
You can move around the viewport and select parts of the model that are valid (parts with massless set to false). You can set the target mass and density of these selected parts to a specified value for more control.
You can also lock the mass of selected parts such that they don’t change during distribution calculations. the editor will used the unlocked parts to achieve the target mass of the model. They will show in the editor as forcefield parts.
Finally after your changes you can apply them to the original model, or not and move on to another model.
As always, i’m open to feedback on the UI and suggestions for new features.