Simple question. How can I get a ray to fire up no matter the orientation of the origin.
My ray is firing from the “Mouse.Hit.p” and I need it to always aim upward.
Simple question. How can I get a ray to fire up no matter the orientation of the origin.
My ray is firing from the “Mouse.Hit.p” and I need it to always aim upward.
You can just have the direction as Vector3.new(0, Distance, 0). The origin of a ray has no orientation.
Thanks dude! I had a mega brain fart. lol
Be sure to give @AaronBuilderMC the solution mark if it works.