Simple Raycast Question

Simple question. How can I get a ray to fire up no matter the orientation of the origin.

My ray is firing from the “Mouse.Hit.p” and I need it to always aim upward.

You can just have the direction as Vector3.new(0, Distance, 0). The origin of a ray has no orientation.

4 Likes

Thanks dude! I had a mega brain fart. lol

1 Like

Be sure to give @AaronBuilderMC the solution mark if it works.

1 Like