SimpleDataStores Developer Package (Efficiently Simplifying Datastores)

I am giving this package one more update as soon as possible and I want to be transparent as to what is expected to come with this. This update aims to make it useable for everyone no matter what their end goal or intentions are. Here is what are coming in the next 1-2 weeks (I’ll post when I release them)

Data Loss Prevention Returning (but better)!

I am back to working on allowing this system to be intergrated with data loss prevention modules but I’m doing it diffrently to last time. Previously, this system had DataStores2 intergrated which failed due to a problem on the modules side and creator store limitations however I am working my way around this.

The new version will be completely customisable as in you’ll be able to use any data loss prevention (or data module) to better control how players data will be saved. With this I will also have a pre setup example using ProfileStore as per popular demand.

Player Data Management Teams!

Finally, you’ll be able to give spesific users (by user ID) the ability to modify other player’s data in-game. This could be just to easily award players or fix their stats it will finally be possible. I am also aware about the concerns to do with the security of people that can be whitelisted for it by developers which is why I will also make it so that you can also have an API webhook that links to something like Discord or Guilded to track who’s making changes to who and what changes were made to prevent fraud and system abuse for developers using this package.

Better Documentations

I am working on better visual documentations for this package as quickly as I can such as better image visuals on this DevForums post and more video explanation/tutorial videos to showcase all of this packages capabilites and methods since this package can do so much that you can easily forget some of it’s more hidden capabilites.

All of this to come within the next week or 2. This should be huge to help developers no matter their skill level or what they want to achieve using this.