Hey!, so I was thinking that in my game it might good to have water physics. I’m looking to make water move parts that are unanchored around, like if you dropped something in the real life ocean. I have found topics on what im looking for, but they are all really complex and im kinda new to coding.
I’d recommend using the Terrain water if possible. It does this.
I’m not really used to physics, but as what @nicemike40 said. Terrain water does this.
I mean what you’re asking for is complex to begin with, you might want to take your time and actually learn how the topics you read about water physics work. As the programmers above explained, terrain water is recommended since it handles a lot of water physics for you, if you want to go the extra mile then do take what I said into consideration.
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