Size of mesh causes issues in editor

When the hat is too big, the hat starts acting like it is anchored. But when the hat is smaller, it becomes normal again.

Expected behavior

The rig with the bigger hat should have rigged correctly.

1 Like

I can assure you the issue is not caused by the mesh. You might not have the Root part anchored on the faulty rig, or it may not be rigged correctly. Size of parts does not affect animation

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