Theirs currently an issue with the emote “Skadoosh Emote - Kung Fu Panda 4” with it not going Limited as it was advertised to go Limited as shown below.
Expected behavior
Have the emote “Skadoosh Emote - Kung Fu Panda 4” go Limited.
Theirs currently an issue with the emote “Skadoosh Emote - Kung Fu Panda 4” with it not going Limited as it was advertised to go Limited as shown below.
Expected behavior
Have the emote “Skadoosh Emote - Kung Fu Panda 4” go Limited.
Yeah I remember this being advertised as the first Limited emote and was a little disappointed when it never actually went limited. Would be cool to finally see it go limited!
I have more image proof to back up his claim that this is the only Roblox Emote, like many Emotes, that were marketed as a Roblox Brand LIMITED Emote but never went LIMITED. It was said that Roblox did not honor their own words in this mistake, and so they made a last-minute attempt to change the description, which still depicts the emote going LIMITED, rather than only going off-sale. Both the old and new descriptions still had an advertising punch line saying this emote will in fact go LIMITED, and it explained the incredible number of players when they thought they were getting something authentic and rare that was featured by the Roblox branding name, and its Limitiablity status, giving it more value at the time this event took place. It was seen as a official Roblox brand event, rather than a regular sponsored movie ad game. Roblox accidently marketed this emote to be an authentic selling point of an official brand LIMITED in the marketing message, which was the main reason for the hype of this event, activity, its sales, and the anticipation of this emote becoming the first limited emote in Roblox history. There were more emotes that were marketed this way as well, but only this one emote in particular was marketed so well, we all thought exactly as it was mentioned in the printing of that message. Roblox had opportunities here from observing a consumer user case perspective, where they could have also made sales on resales, and even going further with the 3-week items that were also in this event. Because if the Kung Fu Panda 4 items were marketed as authentic Roblox brand LIMITED accessories, and not UGC Limited slop content, this would have lived on in Roblox history being one of the good sponsored events of that year by total accident (as it was the only one sponsored event in 2024), when there was only the Shavetopia event that was before that, that performed badly in the following year’s event.
I backed your claim up with the before and after message on the description.
Interesting. I have a feeling this is another time where staff or developers got confused with “Limited” and “Limited Time”. Since it wasn’t clear advertised appearantly, it would be nice to see go limited
What I am showing is the number of times Roblox kept changing the details of the description, still depicting the emote is going to go LIMITED. These are original messages that were said in the marketing message on that day. February 21st, 2024.
Description 1
Yeah, there’s definitely no way they could of mixed up “The FIRST LIMITED EMOTE on Roblox!” They knew what they were doing and they shouldn’t ignore this complaint.
Thanks for the report. We have assigned to our team for further review.
It’s not really a bug, and as @QueenRoyalBarbie pointed out, the explanation was clarified several times throughout the event to avoid any confusion. Initially, it was referred to as “LIMITED,” but they later started calling it “LIMITED EDITION” to prevent misunderstandings. This was clearly done to stop people from assuming it would become a limited item.
You’ll also notice the term “limited time” being used. That’s because the stock itself was limited, and only a certain amount was released each week, with no possibility of obtaining it again afterward. You can clearly tell that this is what they meant by “limited” just by looking at the edits they made to the interface over time.
Still for most of the event it was advertised to go “Limited”.
This is like waving the image of a dollar bill in peoples faces and then taking it away the next day. Obviously this was advertised to thousands if not tens of thousands of people incorrectly and your argument of the item being “updated” to fit doesn’t apply here, damage had already been done.
If some massive multi-billion dollar company waved a dollar bill at me or you, for example, and said this LIMITED-EDITION George Washington dollar bill is going LIMITED. But for 3 weeks long overall & it was marketed that way, and the description sounded like it’s been saying since release, even when changed many times. Continued example, I would believe that the George Washington dollar bill is a LIMITED EDITION item that is LIMITED, regardless of a mistake in the message. Case closed, damage has already been done to over 1.1 million people. @break4bad is right, nobody should be waving a dollar at anyone’s face, unless you’re planning to give that dollar. Do not randomly take it away and walk away, and leave the around 1.1million convinced minds, damage (metaphor btw) just sit there for almost a year in front of people’s faces. Assuming people got the “Training Completed” Badge. It might appear as a bug report at the same time as something else. But for sure, on OP (@OttdNM) response, this fits nicely right into Bug Report → Catalog Assets Bugs.
In case anyone needs context, on where I got that number:
You both admitted that this was the expected behavior. It might have been a misunderstanding, but the expected behavior was pretty much that this item is limited time. Asking for changes to a pre-planned item because you interpreted it differently from the intended design does not qualify as a bug report.
When you say “damage was already done,” it was free. I don’t understand what damage you mean. Also, I don’t get the dollar example you both gave; you didn’t spend any money, right?
Emotes probably cannot be made Limited at the moment. This might’ve been another result of brand-game developers not knowing about platform limitations like this, if the item was even meant to go Limited at all.
There was things you could buy during this event, and there was a option once last minute for people to buy it with robux even after 30 days after the 3 weeks period way before this game was privated. Also Roblox did a sponsorship with Dreamworks, so money was moving around and they made bank from this event. A large success. I do believe this LIMITED emote marketing tactic was the selling point of the event to score 1 million eyes at the time, and even Roblox themselves secretly a year back said it was limited, but this emote got lost in time, and here we are covering this old bug report that was lost in 2024. It was a win for Roblox, Dreamworks, and the customer who played the game (even when this never went limited sadly). Even though it was free for the first batch of players that joined the game before the time expired in the 3 weeks, it was free for them, after that it was priced, and then went offsale forever lost in time. Hench the limited stock amount before they cut it off entirely. There was people who did take note on this was one of roblox’s early marketing experiments that was so successful, and even this message should of been honored as much as what they discreetly mentioned in Feb. 2024. But I am not sure if Roblox is allowed to talk about much on this behind the scene besides what is publicly known in there old message they said in a support ticket (Not allowed to share what they said). I would rather leave this to Roblox to review that as they are looking into this strange situation as they said in the thread anyways. This was before the Hunt came out, so Imagine that, Kung Fu Panda 4 event was seen as the first event of that year in 2024, and while we all thought it included real limiteds. It was a bug in the messaging, and secretly was a limited stocked item at the time also to go LIMITED. This fact, no matter how many times someone wants to keep digging deeper in what happened that day.
quote from Roblox - “the first ever limited emote on Roblox!”
This is impossible to take back that message. They know what they were doing at that time, before the big Hunt event started to come around.
This may be true for the moment, but however if in the future emotes do become tradable then they can circle back to this report and make it limited as said. If not then it will forever remain as a emote and never tradable.
But, on another hand theres no need to make everything limited, sure i’d like to see certain items such as witches brew go limited but we will probably never see it, we just don’t need it, but also nice to see i suppose.
2022 event does not reflect the same situation that was posted for the 2024 events. They were still trying to figure out UGC LIMITEDs and LIMITEDs at the time. Would be confusing to mention the EJ boots at the same time as the Skadoosh Emote in this topic. Roblox in 2022 already had a limited that came out that year, however Kung Fu Panda 4 game was so dead set to talk about this one item 2 years after Roblox started to upgrade all the items on the catalog to support Limited APIs in anything. It is in fact possible for Roblox now, today, to be able to make Bundles and Emotes to go limited if they wanted to. Watch the test of time explain itself very soon when they come back to this threads.
only 2 emotes, 4 bundles were marketed as LIMITEDs during sponsorships, not everything was mentioned to go LIMITED.
I’m aware, I’ve bought 3 bundles that were promised, but I like the idea of them being limited time and off sale after wards forever, as someone whose bought it some it isn’t a big deal that it’s not limited at all.
How did we admit this was the expected behavior? Expected behavior is for them to follow through with their claim that it would be the first limited emote. Notice how the expectation of “first limited” wouldn’t imply that it was limited time because there’d been many timed emotes prior to the Skadoosh Emotes release.
I think you forget that free limiteds can be resold for Robux; Being first to a resellable emote could result in a sizeable return.
Anyway; Going through this one more time. “Updating” the items status on limited potentiality doesn’t just fix the error, by the time it was released the publicity from the item being a free limited had already spun it into virality for this exact claim.
Secondly, items such as UGC Limiteds can be resold for Robux and for the first item in its category to go limited it would of likely resulted in a large return.