SkinMesh Collision broken?


Recently I’ve been having trouble with the hitboxes on my skinmesh chracters. The Hitbox does not update with the animation. Here’s an example.

As you can see the hitbox works when in the T-pose but when the idle animation plays the hitbox of the T-pose is still there. Is there anyway tp fix this. Any and all help will be appreciated :slight_smile:

Skenned meshes can be changed with bones only visually. Collision can’t be changed.

Oh. Then I guess I’ll have to try a different method. Thank you.

I’ll reccomend you use parts with Motor6D’s for collision. This’s probably the only way to change collisions.