Skinned mesh accidental "TPOSE" in idle animation

Hey devs!
Recently, i’ve made a Ghost in blender and animated it in Studio, using the regular Animation Editor.
The problem is, when i exported it and joined my game, the animation had a weird “glitch”? A single frame is simply the unanimated model TPOSING. I tried re-exporting and re-organizing the frames but it still has the same “error”

Animation on the plugin
https://gyazo.com/80af49de65917d1e972b0651a4b9e5ee
Animation ingame
https://gyazo.com/5245a519b3b426ae289f7ef7e8553d67

Any help?

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I think your problem is at the end and beginning of the replay of the Loop, there is a microsecond where nothing happens, try to make the animation smooth, that microsecond makes the rig go back to the original rig animation pose (usually rigs when being ready to be animated go into that pose, not normally in roblox)

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well the thing is that you leave the skinned mesh at a end with nothing one thing i do is copy the first frame then put it at the very end of the time stamp that way it starts the same way it ends.

2 Likes