Hello, I am experimenting with skinned mesh weapons and having some trouble. It is a skinned mesh with bones. There is a motor attaching the mesh to the right hand of the humanoid.
Here is the animation I would like to play :
https://i.gyazo.com/ecf556325ee5fe141c9543b772ca9ed5.mp4
Here is the result I am getting in-game:
https://i.gyazo.com/efe54bf3b15e7c052582bffe2d639752.mp4
As you can see, the flail is completely stiff.
I am putting it into the humanoid model with the code:
local mace = special.maceAnimation.mace:Clone()
mace.Parent = char
local handle = mace["Icosphere.003"]
handle.Handle.Part0 = char["RightHand"]
local swing = hum:LoadAnimation(humanoidAnimations.oniSwipe)
swing:Play()
swing:AdjustSpeed(0.1)
The weapon model is being directly copied from the original one used to animate. Slowed down just to see the mace is not moving like in the orginal animation. This is my first time trying skinned meshes, so any help would be appreciated!