Skinned mesh armature rig has weight/visual issues when importing to Roblox

When I import and animate my armature rig to Roblox Studio, it imports with these visual issues like there’s no weight to those faces on the bones. This is an issue only on Roblox, as it doesn’t have these issues in Blender. Any ideas?


Resting pose


Pose with bone moved back to show affected area

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