I’m trying to fix the right arm on my skinned mesh doing weird poses when their animations play
So I’m making a goofy looking fish that has 2 arms for a friend’s project and the body parts are split into 3 pieces (Torso, Right Arm, Left Arm). The problem I’m running into is when I try to play animations for them, the left arm and torso are fine, but the right arm is bent into a weird position.
(Also for all you modellers that’re gonna criticise the model, chill out it’s meant to be hideous xD)
Also, in-case this is an important thing to mention, the body parts are welded to the player’s torso and they’re also parented to the player’s torso:
Solutions I’ve tried so far: Changing animation priorities, changing the right arm and left arm’s parents to the players right/left arm, changing the weld to a weld constraint
Edit: I’ve noticed that when I change the priority of one animation, the animation works but the opposite limb replicates the issue.