Hello, i am currently working on a Horror-Monster character with a Zipper-thematic.
However, i’ve come accross an issue with the rig that causes deformation not being in the other parts but the zipper.
My lack of retopologizing knowledge, has lead me to organized the model as segmented parts decimated so i cannot join them together to try and fix them due to the triangle limit.
The Rig is composed in a way, each segmented limb is has its parent set to the bone, as for the zipper, is the only one that was used with Armature Deform, for the deformation it gives.
I’ve been two days trying to fix it, any ideas on how?
(beforehand, the thing around the hips is the zip to close the zipper, it is not intended to do that and its just for visual detail, i only need the mesh to deform alongside the torso and head