My team is currently having issues with creating a character for our game, game performance runs fine when the model is in game, but attempting to spawn or destroy the model is met with harsh frame drops for 1-2 seconds, and selecting individual meshes in the model is met with an even more aggressive frame drop for about 6-8 seconds. Any clue as to why this occurs and how it can be resolved? The model consists of 12 meshes.
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turns out it was because the animsaves were stored in the playercharacter
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