Skinned Mesh not blending with roblox’s default animation script

As shown in the video, my skinned mesh rig comprised of bones tries to tpose before playing the actual animation, tpose is my rig’s resting position aka when no animation is playing. This only occurs if I do not set a number for :Play() ( when no blending occurs ).

I have not seen any topics with a fix for this.

Is there a way to fix this and make the animations blend properly without tposing? I am using roblox’s released r15 strafe and backpedal animation script.

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I still need help, does anybody know a fix for this?

Maybe there is a gap between each animation.

no gaps, all of them are motion capture animations

the only reason they tpose on my side is when I use fadetime during :Play() or :Stop() but without this fadetime my animations are rigid and not smoothly transitioned

I still need help! It wont blend properly, this is a really big issue because it breaks the immersion inside of my game!

bumping, I still need help with this

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