Skinned Mesh not creating RootPart

For some reason importing a specifc skinned mesh (made entirely out of a single part), doesn’t add in a ‘RootPart’ for the bones. Instead what it does is that it places the bones directly underneath the MeshPart.

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Does anyone know how to fix this?

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Don’t know if you’re still needing help with this and I could be wrong but from experience I’m pretty sure that’s just what it does when an imported mesh only has one part. I don’t think there’s really a way or reason to change it, so I always just make the one part the root or if you really need to, split it into more parts for a RootPart to be created. Take this with a pinch of salt

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Thanks, that seems to be the cause.

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