Skinned mesh stretching and in the wrong position

Hello, so im quite new to skinned mesh and decide to try it out, but for some odd reason the mesh got stretched or misplace to what i intended to be. but oddly, when i move the mesh it goes back on what it suppose to look and go back to stretching if i let go the arrows

Here’s what i meant

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This may be a bug on Roblox’s end. I haven’t encountered this.

EDIT: been using meshes in the toolbox recently and their stretching out like crazy for some reason. 100% sure this is a bug

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interesting, ill set the categories to bugs then
Edit : i…forgot i dont have access to the bugs category

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Make sure to reformat it for the catergory requirements

Found the Fix : there were 4 armatures and roblox only picked one so i combine the armatures and the wisps so it worked now! its not a bug its just me being stupid!