Hello, so im quite new to skinned mesh and decide to try it out, but for some odd reason the mesh got stretched or misplace to what i intended to be. but oddly, when i move the mesh it goes back on what it suppose to look and go back to stretching if i let go the arrows
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This may be a bug on Roblox’s end. I haven’t encountered this.
EDIT: been using meshes in the toolbox recently and their stretching out like crazy for some reason. 100% sure this is a bug
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interesting, ill set the categories to bugs then
Edit : i…forgot i dont have access to the bugs category
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Make sure to reformat it for the catergory requirements
Found the Fix : there were 4 armatures and roblox only picked one so i combine the armatures and the wisps so it worked now! its not a bug its just me being stupid!