Unbunnz
(CapybaraKing)
July 31, 2022, 11:21pm
#1
I want the humanoid to be able to move to the given part.
This is the setup:
and this is the simple script:
local part = workspace.Part
script.Parent.Humanoid:MoveTo(part.Position)
I tried everything, yet it doesn’t seem to work.
Please tell me if there are requirements for this to work.
Thank you!
Is your model fully un-anchord and has Motor6d’s?
Unbunnz
(CapybaraKing)
July 31, 2022, 11:25pm
#3
It doesn’t have motor6ds since it’s a skinned mesh character.
It isn’t anchored
You may have to add an actual HumanoidRootPart and change the original HumanoidRootPart to Torso and add a Motor6d (I recommend using a plugin)
Unbunnz
(CapybaraKing)
July 31, 2022, 11:29pm
#5
will the animation be able to play?
If it only applies to the Torso/Old HumanoidRootPart then, more than likely yes
(Tho, I do recommend making a seperate copy just incase something happens)