Skinned meshpart help

(Just a note I read the dev forum posts about this)

Im very confused. So in roblox this is how it looks. image

But in blender this is what it looks like:

I cannot select the joints in roblox either. Is there a tutorial or anything I can watch? The rig is a near copy made in blender, thanks.

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idk how, but the head bone always gets messed up in the viewport. but the articulation works anyways with my creations so i guess it works. you can still select the bones in the timeline.