Skinned mesh's animations become messed up after renaming it

Hello, I am currently experiencing an extremely bizarre bug where simply renaming a skinned mesh with bones is causing any animations played on it to become messed up. They are “messed up” in a way where the range of motion is significantly reduced. The animation can be played on the mesh completely fine before renaming, but after doing that, it results in the animation being messed up on that mesh until it is renamed back to “Cube.003”, which is the only name that it works for.

A friend of mine is importing the animations/meshes, and we are both stumped as to how a name change can cause any animations played on it to become this way. Importing the mesh at a different name other than “Cube.003” also messes it up. The mesh has to be renamed for scripting purposes. Any help would be appreciated. Thank you.

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