Thank you so much, Now I can go touch grass by my self
i think the only issue with this is that the grass blades are too wide, roblox has thinner grass also the skinned has allot more blades then the roblox grass
Could be part of the problem, I did size up the MeshPart to cover a specific 20 x 20 region
But still the way light reflects on the MeshPart vs real grass is different and I donāt think thereās any way around that, just like the fake grass blades not taking the real grass bladeās exact positions unfortunately
Yeah the grass def reflects light differently, ive tried messing with surface appearences and different roughmess and metalic maps but i could only get so far with that.
Looking into the 2016 source code, it looks like ROBLOX changes the grass blades normals to face away from the lightsource(the sun), which kinda sucks because we cant really recreate the look unless we used editable meshes or manually placed each grass blade mesh to face away from the sun, but even then it would still look off and would most likely destroy performance.
This is how the grass works(i think), you can look into it here if you want: github-z-grass2