I am using GeometryService with SliceAsync. When I slice a model using a plane, 2 parts are the result as intended. The issue is a third part, which is microscopic: (observe the middle line)
The strangest part is that this part floats as if its anchored (which its not), and I cannot see it, even when I manipulate its size. It also spawns like 20 studs away from where the slice occurred:
Does anyone have any faint clue about what could cause this? I double checked my model, it seems solid. Every slice results in consistently 3 parts, this being one of them. Any help is appreciated!
