Hello. For my game I am creating a sliding door script, but for some reason door 1 doesn’t open and door 2 just spams close and open even though there is a wait. Any help will be appreciated, here is the script.
local TweenService = game:GetService(“TweenService”)
local door1 = script.Parent:WaitForChild(“Door1”)
local door2 = script.Parent:WaitForChild(“Door2”)
local tweeningInformation = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local door1Open = {CFrame = CFrame.new(-53.727, 9.115, 155)}
local door2Open = {CFrame = CFrame.new(-78.244, 9.035, 154.98)}
local door1Close = {CFrame = CFrame.new(-61.607, 9.115, 155)}
local door2Close = {CFrame = CFrame.new(-70.43, 9.035, 154.98)}
local tween1open = TweenService:Create(door1, tweeningInformation, door1Open)
local tween1close = TweenService:Create(door1, tweeningInformation, door1Close)
local tween2open = TweenService:Create(door2, tweeningInformation, door2Open)
local tween2close = TweenService:Create(door2, tweeningInformation, door2Close)
script.Parent.Detector2.Touched:Connect(function(hit)
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end)
script.Parent.Detector1.Touched:Connect(function(hit)
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end)