So I have a working Projectile, however it gets made and takes a moment to start moving. How do I fix this?
my projectile code:
local knife = game.ServerStorage.GlobalModels.diok:Clone()
local traveldirection = CFrame.lookAt(Player.Character.HumanoidRootPart.Position, Player.Character.HumanoidRootPart.Position + Plr.Character.HumanoidRootPart.CFrame.LookVector * 1.5)
knife.LinearVelocity.VectorVelocity = traveldirection.LookVector * 10 * ProjectileSpeedPower
knife.Position = Plr.Character.HumanoidRootPart.Position + Plr.Character.HumanoidRootPart.CFrame.LookVector * 2 + Plr.Character.HumanoidRootPart.CFrame.RightVector * math.random(-1,1) + Plr.Character.HumanoidRootPart.CFrame.UpVector * math.random(-1,1)
knife.Orientation = Plr.Character.HumanoidRootPart.Orientation + Vector3.new(0, 90, 90)
knife.Parent = workspace.Entities
knife.Anchored = false
knife:SetNetworkOwner(nil)