(Slightly Odd Request) Select Sound

If there were some kind of option for playing a sound for when you have something selected via click (in Studio), it’d make selecting things feel more comfortable.

I’ve grown habits to wait after I click something to see the little outline appear and then continue on clicking the next thing. Sometimes the object I clicked doesn’t get selected, and it just feels frustrating. If a sound could play, it’d reassure me I’ve selected it. If it could play a different sound for when you’ve deselected everything, that’d be incredibly useful as well.

I know this is a very minor feature that could be scripted via plugin (Actually I’m going to do that right now perhaps…) but it’d make Studio feel more responsive and interactive in the longrun perhaps.

I’d like this. I don’t see why not. (If the noise isn’t something that will get annoying after a long time of hearing it.)

This is something for a plugin, I don’t think it needs to be an actual feature.

It’s literally something like:

  • Initialize amount at 0
  • Hook up a function to game.Selection.SelectionChanged
  • Whenever fired, play a sound if #game.Selection:Get() > amount, then amount = #game.Selection:Get()

This can be done with a plugin, like you said, and I’d go nuts hearing 10,000 clicks.

“Play sound on selection”
no pls I don’t want my 3 minute audio clips playing each time I select them. I ended up playing it if I switched archivable off which was a lot nicer imo, but I would still prefer right click > Play.

Speaking of plugins and context menus…

[quote] “Play sound on selection”
no pls I don’t want my 3 minute audio clips playing each time I select them. I ended up playing it if I switched archivable off which was a lot nicer imo, but I would still prefer right click > Play.

Speaking of plugins and context menus… [/quote]

You misunderstood main post