i’m tryna figure out how this games spray can works
you can see how the color changes fast, then slowly levels out to the color.
i’m tryna figure out how this games spray can works
you can see how the color changes fast, then slowly levels out to the color.
HSV+Lerping probably
Char limit
Part.Color = Part.Color:Lerp(TargetColor)
should do it with ease
you could maybe use TweenService to tween the Color of a part, like so:
local TweenService = game:GetService("TweenService");
local Part = workspace.Part;
local tweenInfo = TweenInfo.new(TweenDurationHere, Enum.EasingStyle.Linear);
local Tween = TweenService:Create(Part, tweenInfo, {Color = Color3.new(Red, Green, Blue)};
Tween:Play();
dude clearly tween service isn’t being used
thank ya g char limitttttttttttt
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