It’d be cool if you could reset the deletion countdown by calling Debris:AddItem() on the object again.
Use case example:
In a new game I’m making, you can grow the size of “ground fire” by hitting it with fireballs multiple times:
https://gyazo.com/0111551834e5378d6b275cb35fb479fb
I want the Debris countdown on the part that the “ground fire” is in to reset whenever a fireball hits it, but that isn’t possible (correct me if I’m wrong) with the current AddItem.