Since my previous smoke grenades that used smoke attachments was flawed, I decided to go back to using enlarged particle emitters with smoke textures. For some stupid reason, the smoke emitters won’t activate with Object.Smoke1.Enabled = true. I don’t get any errors in output so idk
Have you checked the explorer to see if the particles’ “Enabled” property is on?
Are the particles correctly parented to a part?
A video / screenshots would be helpful.