Hey, I’ve managed to create a custom camera for my game, but when objects are moving at high velocity the camera can’t keep up.
local CameraOffset local CameraTarget = Character.HumanoidRootPart Camera.CFrame = Camera.CFrame:Lerp(CameraTarget.CFrame * CameraOffset, 0.2)
yes?
x:lerp(y, 0.5)
0.5 would mean it would go 0.5 of the difference between x and y. in your script, it is 0.2, so every iteration, it would go .2 of the difference, you can up the value for a less smooth camera but faster movement.
But I want to keep the object in view, while also maintaining the smooth rotation.