Smooth Follow Camera for Vehicle

I’m making a custom smooth camera script for a vehicle. I need the player’s camera to follow the vehicle’s direction.

Here’s what I have right now, but it only centers it one way, not following the vehicle’s direction.
local camSpeed = 0.2
local ccF = camera.CFrame.LookVector.X
local add = camSpeed * -ccF
camera.CFrame = camera.CFrame * CFrame.Angles(0, add, 0)

2 Likes

you can simply check for vehicle’s direction and using

tween()
lerp()

Commands you can move the camera to the same direction