Hi everyone, I am trying to achieve a placement system similar to this
I have tried the following code and it acts pretty weirdly.
game.Workspace.station.CFrame = plugin:GetMouse().Hit
Hi everyone, I am trying to achieve a placement system similar to this
I have tried the following code and it acts pretty weirdly.
game.Workspace.station.CFrame = plugin:GetMouse().Hit
use the targetfilter property of mouse to filter out the placement parts
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