SmoothingAngle ignores parts of faces entirely


SmoothingAngleRepro.rbxm (5.0 KB)

I was able to work around this bug via placing a NegateOperation on one of the sides of the part, but this leads to some weird smoothing on the top of the union.


Expected behavior

I would expect the shading on the front of the union on the right, to have the same shading as the union on the left with its front face.

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Thanks for making this bug report too! I think our upcoming improvements should fix this one too, since it actually includes a new technique for smoothing, and I’m planning to verify that it’s fixed for your object once those changes are released.

Unfortunately, I’m not aware of a way to make your object behave at the moment. The current smoothing algorithm is a bit unpredictable, sorry about that!