The camera is essentially the default camera you get when you spawn in the game, it’s Subject is the Character’s humanoid. I’m looking for it to be the character’s humanoid, but still smoothly direct the player to the direction. (Which means tweeting is not an option)
Have you tried setting CurrentCamera's CameraType property to Enum.CameraType.Scriptable before tweening? If not, then there’s two camera behaviours interfering each other so there will be some sort of “choppy” effect.
Hope I helped!