Here we see the new SmoothPlastic as applied to WedgeParts:
Notice the little ugly lines that occur on the side of the parts. The same happens to CornerWedgeParts. This did not happen on the antebellum plastic, so why is it happening now?
I appreciate the thought of the SmoothPlastic, but it does not solve the issue of the billions of parts that are now out of date, and that is bad. Earlier, Sim0nsays told me that “not doing it this way will prevent progress,” but that is a fallacy because progress can be made with it the other way around. In fact, if progress was the concerned issue, it WOULD be the other way around:
Swap enums, and change the default “insert part” material to the new enum.
Currently, Plastic is set to enum 256, and SmoothPlastic is set to enum 272 (according to the .rbxlx). This is bad because it disrupts the carefully-chosen aesthetics of the builds that have been made. An exchange, setting SmoothPlastic to enum 256, and setting Plastic to enum 272 is much easier on every single person who has ever build on roblox. Every Single Person. You don’t even have to claim that it “impairs progress” because both materials are available for use, and you can set the default to enum 272 to match your ideas of how roblox should be.
Right now, it is like trying to make a dive into a pool, but diving into a pool without water, which would hurt quite a bit, even though there is a pool with water right behind you. It’s so easy to turn around and dive into the pool with water. How come this idea was not implemented?
