So like if I want a grid placement system and the interval is 2 and x is 2.34 then it would turn into 2 and if it were 3.19 then it would turn into 4
Or if i want to have it rotate and have it anti exploit which is use remoteevent then i needa make it snap to 90 degrees so like if it were like 84.284 then it woukd snap to 90 and if it were 32.124 then it would snap to 0 and if it were 127.2 then it would snap to 90 and if it were 150.3 then it would snap to 180
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Here’s a rounding function that lets you round to the nearest to, where to is any number:
function round(n, to)
return math.floor(n/to + 0.5) * to
end
You can round to nearest 10 like this: round(13.45, 10) => 10, to nearest 2 like this: round(15.34, 2) => 16, etc. You can round to any number, doesn’t have to be a whole number or >= 1.
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Ok thanks and how do I put it in a modulescript so I can use the function anywhere
You can do it like this:
local module = {}
function module.round(n, to)
return math.floor(n/to + 0.5) * to
end
return module
Then you can access it like so:
local module = require(game.ReplicatedStorage.Module) -- Assuming it's in rep storage and is called Module
and access the function like so:
module.round() -- put parameters it requires
p.s. sorry about the indenting if it bothers you, i did this directly in devforum
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Messiah!!!
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