Hi there! I’m working on a 2d esq game and I want the player to instantly snap left and right when moving, unlike the smooth rotation as seen in the video.
I’ve tried to make it work by setting player’s cframes when they press A/D, but it just ends up causing issues and flinging the player or snapping back and forth uncontrollably. I’ve also looked for similar topics but nothing’s worked yet. If a solution already exists please point me there.
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum:Humanoid = char.Humanoid
hum.AutoRotate = false
local function setCharRotation(rotation)
local angles = CFrame.Angles(0,math.rad(rotation),0)
char:PivotTo(CFrame.new(char:GetPivot().Position) * angles)
end
game.UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.A then
setCharRotation(180)
elseif input.KeyCode == Enum.KeyCode.D then
setCharRotation(0)
end
end)