Soccer ball twitching. Soccer ball custom physics

I have custom soccer ball physics. The ball is anchored and cancollide off, the physics run on RS.Heartbeat, but the ball is twitching terribly and i dont know how to fix it.

game link

sorry i cant give the vid cuz it doesnt load, but to check it go to the game (link/on my profile) look down and zoom out so ur camera face the floor straight and just dribble the ball (hold M1 to dribble)

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Hey! I tried replicating this but I cant seem to dribble. I may be misunderstanding your instructions but holding the left mouse button just seems to result in a lighter kick. (I can’t upload videos either so here are two images of the before and after of trying to dribble)


u must be walking forward when dribbling, if u stand still and dribble, it will go in ur camera direction instead of the walking direction

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I still think i’m misunderstanding the instructions because this still just looks like a light kick. Here are a few more images of me trying to walk (with arrows added indicating where the things are going)

Before dribble :


During dribble :

After dribble :

which still looks like a light kick. Is there something i’m missing?

Btw i havent done age verification so i cant chat but i dont see the issue that looks fire. (Incase anyone is reading this, me and OP joined the game for the rest of the conversation.)

look closely at the ball from the top while dribbling or kicking, its twitching and feels laggy, i gave 5 guys to test the game and most of them complained abt it

Tbh i just dont see the issue, i mean yeah the rotation looks a little blocky but aside from that it looks fine.

idk bro but its clearly twitching.. feels like the cframe doesnt update fast enough. I wish i could send u a video with examples idk how. look very very closely at the ball from top angle and zoom in a little

its not the rotation, the rotation is fine.. but idk maybe im js a perfectionist lol

Ye looking at the video (i recorded one myself) i do see a twitch like once, but idk, maybe you could try doing smth like RS.RenderStepped (only works on the client) if you want something smoother but aside from that theres not alot of advice i can give you.

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