SocialService:PromptGameInvite() doesn’t seem to properly load the list of friends/connections even after calling CanSendGameInviteAsync() and verifying that the player can send invites. It just loads forever, like this:
I’ve checked and this is happening to me on PC and on mobile. I remember this used to function a while ago.
Reisdro_08
(Reisdro_08)
October 3, 2025, 10:43pm
2
Salutations!
Thanks for reporting!
We’ve already received a report about this issue, which is already acknowledged and assigned for investigation.
I’ll close this topic as a duplicate, but please stay tuned on the following thread:
Whenever I try to use the invite friends feature using SocialService:PromptGameInvite(), it opens the friends list but then loads forever, or takes a really long time (15+ seconds) to load. I’ve noticed this happens in all of my games (code below) but does not always happen in other people’s games. This issue happens both on PC (Windows) and mobile (iOS).
[image]
Code I use to invite friends:
inviteFriendsButton.Activated:Connect(function()
if CanSendGameInvite() then
local inviteOptions …
Thanks for your patience and understanding.
Have a nice day!
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