Hi everyone! Thank you to anyone who may have came to take a look at this post. I finally discovered why my viewmodels were having a jitter bug. There is an extremely rare bug with Roblox and it’s really bad and I will be submitting a bug report about it. No need to look here anymore
Have you tested just using a single part? Is there a large amount of code that is dependent on the map, or can you optimize the map/eliminate portions? You might need to incorporate delta time into the equation, but I’m not exactly sure what the system looks like in it’s current state and what math you do outside the code segment listed.
I’m thinking this has something to do with physics. Ensure all of your parts are welded together. Could you possibly send a video(or game link) on the map with a single part, and one of your problematic models?
im having the same issue bruh can you tell me what the issue was
Yes I found out from a very famous dev with 100M+ place visits that it’s a floating point error. The further your map is from 0 the more difficult it is for Roblox to properly render it. To fix it you have to move your map to the zero position on the X and Z axis, Y can be anywhere between -500 and 500 without any issues
considering that the maps i make usually expand throughout thousands of studs that will definitely be an issue for me. I guess for now i will have to depend on roblox themselves to fix this issue, so thanks alot
You’re welcome! I am very glad I could help you