Check if a model is in workspace, if it is, it will enable another script. How can I do this?
You’re getting the error because you need “==”
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Run a loop btw to constantly checking, doing that will make it only checks once.
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while task.wait() do
if game.Workspace:FindFirstChild("ObjectHere") then
--do code
end
end
Or, you can use FindFirstChild()
or WaitForChild()
for that script in workspace.