I’ve noticed a glitch with the animations after equipping a gun, wherein the right hand (which is attached to the weapon handle) sits higher than it should, only to lower slightly after (presumably) the idle animation finishes. This idle animation is not from within the gun’s settings, rather it comes from (I believe) part of the ViewmodelHandler script. Here is an example (observe the right hand closely):
As I ask this question I’ll be digging in the code for my own answers, but I’m just curious as to if this is a problem that is resolvable without code. If it isn’t, I’ll try my best to provide some code that may be the source of the problem.