Hi,
I would like to know how I can throw the player when he touches a part. I kept trying but I didn’t succeed and I decided that maybe the forum can help me.
Hi,
I would like to know how I can throw the player when he touches a part. I kept trying but I didn’t succeed and I decided that maybe the forum can help me.
You’re going to need to use a BodyThrust after a .Touched event
https://github.com/PhoenixAceVFX/Roblox-Scripts/blob/master/Fe%20Fling.lua Here’s a resource that might help.
Sure!
Again, as usual, I will pull code from BaseAdmin.
t.fling = {function(Player, plr)
for _, p in pairs(getPlayerRun(Player, plr)) do
if p.Character then
local pp = p.Character.PrimaryPart
if pp then
local h = p.Character:FindFirstChildWhichIsA("Humanoid")
if h then
h.Sit = true
end
pp:SetNetworkOwner()
pp.AssemblyLinearVelocity += Vector3.new(200, 200, 0)
delay(1, function()
pp:SetNetworkOwnershipAuto()
end)
end
end
end
end, "Fling", '<plr>', 2}
This is the fling command.
So, what I have found, is that the NetworkOwner of the player should be set to the server unless you’re doing this from the client. When set to the server, the Humanoid should be either in the PlatformStand or Sit state, as these states will usually prevent physics glitches.
As this solution suggests BodyThrust, I would not recommend it. BodyThrust was deprecated.
But, I will tell you how to put this together:
part.Touched:Connect(function(hit)
local h = hit.Parent:FindFirstChildWhichIsA("Humanoid")
local pp = hit:GetRootPart()
if not pp then return end
if h then
h.Sit = true
end
pp:SetNetworkOwner()
pp.AssemblyLinearVelocity += Vector3.new(200, 200, 0)
delay(1, function()
pp:SetNetworkOwnershipAuto()
end)
end)
This should get you some results.
I never knew that, my bad if I was giving something away no longer used
Thank you! I have been trying for so long to figure out