The exploiter can move the parts
what can I do to keep parts from moving by exploiters?
video : https://i.gyazo.com/f30ab66bf67b9c6a022dc7e411a10ddc.mp4
here is the script i use
db = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent.Name == "Sickle" and db == false then
local plr = game.Players:GetPlayerFromCharacter(hit.Parent.Parent)
if plr then
if not plr:FindFirstChild("StickleDelays") then
db = true
plr.Character.Humanoid:MoveTo(script.Parent.Position)
script.Parent.Name = "_grassDelay"
script.Parent.ParticleEmitter:Emit(20)
script.Parent.BillboardGui.Enabled = false
script.Parent.Sound:Play()
script.Parent.Get.Enabled = true
plr.leaderstats.Baht.Value += 3
if hit.Parent then
local delays = Instance.new("BoolValue",plr)
delays.Name = "StickleDelays"
game.Debris:AddItem(delays,0.6)
end
wait(1)
script.Parent.Get.Enabled = false
wait(10)
script.Parent.Name = "_grass"
db = false
script.Parent.BillboardGui.Enabled = true
end
end
end
end)