[SOLVED] How to make sound volume settings for different categories

Hello everyone, I am developing a game that requires a settings menu. Everything else was easy to make, however, I am stuck with sound tab.

I have 5 different sound categories (Ambience, Events, Alarms, Guns, Other) however I have zero clue what to do for each one as my game can create a new sound instance at pretty much any time.

My idea was to use collectionService but that does not seem to be the most efficient way to go about this.

Does anyone know what approach I should take?

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use SoundGroup

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Okay. So first of all, are the sounds cloned from somewhere within the explorer (other than ServerScriptService). Second, lets say they are cloned instances, you could change the volume by, example, having a textbox, NOT A TEXT LABEL, so that players can type in their desired volume.

Because of the limited information you’ve provided, I cannot help you until further information has been announced.

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