I would like to figure out how to fix the accessory and head scales on a dummy. I am getting the current player’s humanoid description, it works but the scaling on heads and accessories doesn’t change if I’ve scaled the humanoid bigger than the average. Default heads seem to work but if it’s Rthro or anything besides the default it’ll mess up, all accessories will mess up. It’s a server script by the way.
So basically, I’m pretty sure think every accessory and head is a SpecialMesh, SpecialMeshes have a scale property. You can just change this scale property to be consistent with your character.
for i,v in pairs(workspace.Yourself:GetDescendants()) do
if v:IsA('SpecialMesh') then
v.Scale *= Vector3.new(characterScale, characterScale, characterScale)
end
end